Ladder climb looks OK, nothing amazing. I've included how it might look on a ladder in the GIF, although I've come to the conclusion that all of our ladder sizes must be the same size and the speed of the animation will be dictated by the size of the ladder, with 2 rungs per hand / leg movement.
Cross that bridge when we come to it though mind...
Going to work on a few more animations, Ive realised we need a falling loop aswell to play after jump but before landing.
Shit, do we need a landing animation or does it go straight to running?
Feck.
In any case, still on my list is:
- Falling
- Death (Gina has worked on some)
- Tweaks to Jumping
- Enter / Exit Room (Will depend on door types, yikes.)
- Swinging
- Grabbing Objects
List keeps growing....
Shit, do we need a landing animation or does it go straight to running?
Feck.
In any case, still on my list is:
- Falling
- Death (Gina has worked on some)
- Tweaks to Jumping
- Enter / Exit Room (Will depend on door types, yikes.)
- Swinging
- Grabbing Objects
List keeps growing....
No comments:
Post a Comment