Trying to write of the idle animation.
This was tougher than I thought it might be, since I don't really that many frames to use (trying to keep it under 24 for each animation) and the fact the idle animation has to loop, means there isn't much I can do.
First one was just like, a breathing cycle. Would happen when Harland is still. I like it to an extend and feel like it does the job, but the hand looks so out of place. Might tweak this a little if we use it.
This second one looked a little nicer, more suitable for when Harland is tired or injured. I think it worked much better an an animation. perhaps we can have both in the game and its conditional or random to which animation happens when the player is still. Be nice with a little variety.
Going to try and work on the ladder climb animation tomorrow and FINALLY RENDER OF THE SPRITE SHEET.
Laziness.
So much laziness.
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