Tuesday 31 January 2012

Objectives and Obstacles


If anyone bothered to read my last post, you will know my level is split into sections. For the purposes of explanation and talk into Objectives and Obstacles, I will go through each section and explain the tasks for them.


Sect1:
Objective: Find the contact and listen to their report.
Obstacles: Exploration, Interaction with NPCs.
Summary: 
This initial section will see the player follow their mentor character into the illegal black market contained inside the large dome like structure. The missions is to meet with an arranged contact receive the information they have to give. The player, with only a brief description to work from, must walk the markets and through the process of elimination find the target. (who is located at the back of the market.)




Sect2:
Objective: Escape to the Rooftops!
Obstacles: Platform challenges
Summary: 
The meeting with the contact is foiled and those involved are sent fleeing when they are ambushed by the "screws". The play is ushered down a long courtyard section and into an alley (forced in there by placement of obstacles and attacking enemies). Using the junk and surroundings in the alley, the player must quickly ascend to the roof tops in an attempt to flee. Once out of the alley ways, the player must navigate small building challenges, jumping between them and eventually to a spinning cog on the side of one building; using the cogs rotation to gain better altitude and access higher rooftops.




 Sect3:
Objective: Remain hidden from the Screws.
Obstacles: Use Steam to hide, Timed Movements.
Summary: 
Using an interior section to loose the pursers, the player exits into a steam farm upon the top of a rooftop. Using the timed steam vents in order to avoid the searching enemies, the player must reach the end of this section, moving slowly and carefully, in order to continue their escape.

Smoke Farm example


 Sect4:
Objective: Continue through Rooftops.
Obstacles: Platform Challenges, Timed Movements.
Summary: 
Having safely evaded capture, the player must cross an industrialized section of the map, timing their jumps and movements to avoid being killed by the hazardous machinery and pistons active in the area. To end this section, the player must jump through the window towards the right of the orange zone.


 Sect5:
Objective: Climb the mast!
Obstacles: Platform Elements, Timed Movements.
Summary: 
Navigating through the interior sections and onto the outside rooftop, the player is forced to climb the steam tower towards the end of the building, when the escape is cut off by two landing screws. The ascent is slow and cumbersome. The player must watch for enemies climbing after and time their movements in accordance with their attacks. Eventually, the mast is destroyed at its breakers in an attempt to kill the player, however backfires when the tower creates a bridge between two buildings and lets the player continue.


 Sect6:
Objective: Reach the STEAM tower.
Obstacles: Platform Challenges, Timed Movements.
Summary: 
The final section of the game will see the player navigating across buildings at high speed; avoiding attacking enemies and platforming hazards. The ending to this level sees the player scaling a large tower, following a "sort of" platforming puzzle as they ascend.

The level is ended when the player reaches the peak of the tower and tackles a flying screw, sending both the player and the guard swirling out of control and landing on a rooftop near by.






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