Could not be arsed describing with words, so I made this adorable video.
That's cartoon Harland, doing some cartoon stuffs`.
Pretty much obvious whats going on in the video. Remember the player would have some-control over the movement of the player whilst in mid air, even if its only minute.
Here, in this level example, the player has access to a 90 degree rotation shift in either the right or left direction.
Hope you see what I meant when I said about the difference between the slow and angular movements.
Thanks to Mark for the Level Design, I think it worked quite nicely, good to introduce the player to the rotation mechanic and get them thinking upside-downy.
Here, in this level example, the player has access to a 90 degree rotation shift in either the right or left direction.
Hope you see what I meant when I said about the difference between the slow and angular movements.
Thanks to Mark for the Level Design, I think it worked quite nicely, good to introduce the player to the rotation mechanic and get them thinking upside-downy.
Well that's clearly enough work for tonight.
Sweet success.
Sweet success.
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