Tuesday, 6 December 2011

Could not be arsed describing with words, so I made this adorable video.


That's cartoon Harland, doing some cartoon stuffs`.



Pretty much obvious whats going on in the video. Remember the player would have some-control over the movement of the player whilst in mid air, even if its only minute.

Here, in this level example, the player has access to a 90 degree rotation shift in either the right or left direction.

Hope you see what I meant when I said about the difference between the slow and angular movements.

Thanks to Mark for the Level Design, I think it worked quite nicely, good to introduce the player to the rotation mechanic and get them thinking upside-downy. 

Well that's clearly enough work for tonight.

Sweet success.

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