Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, 11 June 2012


Happy to get the paper level design stuff stacked so I can focus a little more on the art.

Having trouble getting myself motivated with this; a little stuck creatively for ideas.

That being said, seeing how well Harry is getting on I've tried to muck around a little tonight.

First up, I made a new platform:


Nothing really amazing, I was just trying to get a more concrete feel which looks more akin to the Medical zone.


Not thrilled with it, but it pays off to have variants of platforms so Ill keep it and make a few more later. 



I'm getting really lazy with the texturing; opting to do the majority of the work in Photoshop since half the effort I WOULD have put into 3D is wasted in the 2D game. Shame.



Anyway, with the platform made I mocked up this little idea I had:


Rushed it towards the end and left off some parts I wanted to add like cogs and a candle; I also nicked the steam gauge straight off Google.

Lazy lazy.

This was only a concept but I sort of liked the idea of it, would look funky as décor in levels.

Made a few different ones with various different X-ray scans:





I also made a cracked screen one although again, that was just with a stolen texture. Made this quickly because I wanted it to be a concept but unless anyone has any objects, Ill probably just leave it as is.

Maybe make my own broken glass though, not sure.


Thats all for now, I should probably do a wrap up of the Design work but it wouldn't be much of a post.

Hopefully much more art to come in a few days.


Cheers.

Monday, 28 May 2012

Head was frazzled so I decided to do a little modelling for fun instead of college work all the time, plus Im sick of 2D stuff. 

Its lame.

Stayed up till 4am then to make a Gun, LOL.

Its a Beretta; I wish Max Payne 3 was out on PC already....

Might texture this if I find some time, I have unwrapped it although only roughly. 

Want to have a go at hand painting it although Ill see how I feel, be a fun exercise in texturing anyway.
Assorted images below.




Ill crack on with Spin Doctor stuff tomorrow, now I'm going to sleep.


Saturday, 26 May 2012

Assorted items, again lazy texturing; sprucing them up in Photoshop is the name of the game. 






Friday, 25 May 2012


Trying to do some art, but I cant really get focused with it.

We need a square girder to contain the room, I just wanted something simple that didnt take to much attention away from the player but was still fitting with the theme.

Heres what I'm working on anyway, Id like Ben to put it into the engine so I can see and take it from there, but I fear in the interests of time and speed it might have to be as is.

Sloppy as fuck with the textures, I just cant concentrate and there is no way I can Unwrap right now, heh.

Yay for Gizmo.

/thatwilldo.

My first draft of the square room boarders, just threw some textures on there and rough designs to get a feel for how I wanted it to look. Pretty lazy but it was a starting point.







Decided that a more wooden and bronze look would be better suiting to the style of the game, although I feel this can be changeable depending on the level. (With each level having its own theme.) This means the wooden version is probably better suited to Level 3 which is the Mansion Zone, although can exist as standard for now.



Im going to grunge these up a little since they look too clean, but I figured that would be an easier task in photo shop rather than putting that detail into the texture work; which I dont have the patience for right now. 


I want to see how it looks in game first and then continue with this, right now Ill get on with other stuff.