Friday 16 September 2011



GAME DOWNLOAD LINK: >>>>>> 
http://www.mediafire.com/?qysk2j4q9srhvu5 

First Post!
The pages, they look so bare...First blog post can be semi related to Futureworks with some screenshots of Dead Wood! That's right.


Dead Wood
For those of you who don't know, Dead Wood was the rough as hell game build I created for the 2nd Assignment during my Programming module. The game was written in C# and compiled with XnA and based somewhat off an idea I had in college. Additionally the Art (if you can call it that) was created by me, although I did steal the music....




The rough idea was to create a survival style game with a variable number of spawning enemies that would attack the player. This idea then spiraled and I was able to add some form of theme under the horror / zombie genre, as well as extra game-play mechanics.

Enemies attempt to surround the player, spawning from of screen.
As the night progresses and the sun sets, the forest becomes increasingly darker bringing with it advancing numbers of zombies to slaughter. Late into the night the player is pitted against vast numbers of enemies increasing in number and difficulty. Whilst ammo is infinite, timing reloads is key; making the wrong choice could leave the player vulnerable to an attack.


Dogs are faster enemy types, although are much easier to kill.
Health and Weapon pick ups allow the player to replenish health reserves aswell as have access to unlimted ammo stocks for a short period of time. The ultimate goal of the game is to survive the night, beginning at 7PM and ending at sun rise. 

The players final score is calculated.
Finally, the players High Score is calculated if either death occurs or the player survives to sunrise. The score takes into consideration the amount of hours survived as well as the amount of kills the player has attained. 

The Game was built with what little coding I and the class picked up over the short introduction to C#, its not a "finished" game, but it is something you can play from start to finish and it does have some form of challenge in the way of the score modifier. I would like to ideally continue with this project and add some more features such as weapons, levels as well as more enemy types and maybe even characters; all possibilities although are very time consuming.

I hear the programmers will be designing a 2D engine to run a class wide Assignment project this term, which is exciting. I would think it better to hold off any form of recreational game design or programming until I am deep into college orientated work; partially to allow time to work on college assignments however also to attempt an improvement in my programming ability; assuming that`s a possibility.
We`ll see how it goes, however this post looks like I actually had some content to add to my blog! If this is anything like my last college blog, in the coming weeks it will be filled with horribly worded research into game and film media as well as a multitude of complaints and moans about life;  and stuff.

Can not wait.






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